Top 10k strings from ZxZvm v1.03 +3 (1999)(John Elliot).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /

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  31 Track-Info
   4 uNot a ZXZVM savefile
   4 ZZZZ[X_PPP
   4 Operation abandoned
   4 MINIZORKZ3 
   3 savefile) to reproduce it.
   3 saved positions can be loaded by
   3 saved position file has changed
   3 previous versions, though old
   3 pretending to be a Commodore
   3 in this version of ZXZVM.
   3 giving me enough information
   3 games (except the four
   3 format are supported. All known
   3 currently 7 (ie, ZXZVM is
   3 ZXZVM, please let me know,
   3 ZXZVM is restarting...
   3 The story is loading...
   3 The interpreter number is
   3 Thanks to:
   3 Story file: $
   3 Positions saved with this
   3 It does support:
   3 If you manage to find a bug in
   3 IMPORTANT: The format of the
   3 A Story format 000A Spectrum +3 require
   3 A No ZXFDOS function 00
   3 * Unicode support.
   3 * Timed input to within 1/10
   3 * The graphics font (no. 3)
   3 * Support for v6 and v7 games. 
   3 * Support for v1, v2 and v4
   3 * Support for setting the Tandy
   3 * No sounds other than a beep.
   3 * No Unicode support.
   3 * No UNDO command (a memory
   3 * Graham Nelson and those who
   3 * Accented characters for
   3 (possibly in the form of a
   3 "Graphical" games) are available
   3   the Spectrum version; the
   3   specification.
   3   output. Accented characters
   3   interpreter number already in
   3   fact, you can set the
   3   deduced the Z-machine
   3   constraint).
   3   command is POKE 28675,n.
   3   cannot be entered.
   3   bit and interpreter number. In
   3          Acknowledgements
   3          ================
   2 with Graham Nelson's compiler
   2 wider than they should.
   2 while playing any game!
   2 well known Zork game (this was
   2 versions are not compatible with
   2 those games produced by Infocom
   2 this version.
   2 this is a Z-machine version of
   2 themselves, and games produced
   2 them separately.
   2 the classic Mad Bomber arcade
   2 the TAP file. You must download
   2 tWARNING: This story file has attempted to access object 0.
   2 program which simulates a
   2 ported to Z-code by Ricardo
   2 play adventure games in the
   2 of the Z-Machine Standards
   2 of games in these formats may be
   2 machine for adventure games,
   2 interprets such tricky code).
   2 in the late 1980s (running under
   2 in one of these formats. A lot
   2 in fact cassette version of Zork
   2 if-archiveXgamesXzcode.html
   2 http://bang.dhs.org/if-archive/
   2 games is wrong; quips come out
   2 game, by Neil James Brown. This
   2 game is included here to show
   2 for Commodore 64).
   2 does not implement Unicode
   2 developed strictly as virtual
   2 conversation with a psychiatrist
   2 compliance with it, because it
   2 are also included:
   2 an updated version of the story file.
   2 ZXZVM was written to version 1.0
   2 ZXZVM v1.03 +3                 Copyright 1998-9 by John Elliott
   2 ZXZVM savefile
   2 ZXZVM is an Infocom interpreter.
   2 Warning: Property not found!$
   2 Versions 3, 5 and 8 of the
   2 There is no any sample files on
   2 The text formatting in the
   2 The story file may behave unpredictably, or you may need 
   2 The save-file format is not
   2 Siblings: $
   2 README  TXT
   2 Please insert the disc for Z: and press ENTER
   2 PIRATE  Z5 
   2 On the DSK file 3 demo Z-files
   2 O Stream 3 nestin
   2 Mystery Science Theater(sic)
   2 MiniZork: A reduced version of
   2 Infocom format; these include
   2 Illegal instruction at PC=000000 : opcode = 00
   2 I had played a few Infocom games
   2 Filename> $
   2 Essentially, it allows you to
   2 Eliza: A version of well known
   2 Document. It does not claim
   2 Do not remove the game disc
   2 Children: $
   2 CP/M on a ghastly Amstrad)
   2 Bomber: Although Z-machine is
   2 A Bad ERASE_WINDO
   2 128). The version is 'G'.
   2 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 
   2 -- Graham Nelson, in XYZZYnews 1
   2 +3DOS error 00000
   2 + Run the .DSK file in a +3
   2 * Those on the Z-machine mailing
   2 * Support for the "multiple
   2 * No bold text nor font colours.
   2 * John Holder and the authors
   2 * Jacob Nevins, Garry Lancaster
   2 * Erik Kunze and the authors of
   2 * Cliff Lawson and Richard
   2 * A .TAP file
   2 * A .DSK file
   2 %y*-x|/g}/o7
   2 $$$<$$@@Gt
   2 "zxzvm.bin"
   2 "zxio.bin"
   2  Z-machine for the Spectrum +3
   2  =============================
   2  ============================
   2  *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
   2  (both positive and negative)
   2   will create a copy of ZXZVM on
   2   under which ZXZVM was
   2   the disc.
   2   the Jzip source code.
   2   of Jzip; several routines in
   2   list, for general advice.
   2   emulator (or copy it on real
   2   discs" header bit; this would
   2   developed.
   2   bugs to my notice.
   2   blank disk (or DSK file). It
   2   been fixed.
   2   and Zeljko Juric, for bringing
   2   allow bigger games to be
   2   XZX, the Spectrum emulator
   2   Wildey, for PCW16 programming
   2   +3) then load ZXZVM.BAS file
   2   +3 or PCW8256.
   2    Bug fixes and enhancements
   2    ==========================
   2      ======================
   2      (in order of priority)
   2       Loading ZXZVM
   2       =============
   2          in this version
   2           The Wish List
   2           Known bugs
   2           ==========
   2             Features
   1 ~"Q"V"Y"a"n"
   1 }Vua>wVua>6^
   1 welldone interpreters can
   1 versions are not compatib
   1 this versi          ZXZVM v1.02
   1 t Expected $
   1 t  Locals $*
   1 servers, a number of HTTP
   1 quality of the interpreter (only
   1 quality of the interpreter
   1 o an unexpanded
   1 not compress the saved data.
   1 mirrors are also avaliable,
   1 in one of these formats.
   1 http://www.ifarchive.org/indexes
   1 games/zcode
   1 full v3/v5/v8 Z-machine, except:
   1 ftp://ftp.gmd.de/if-archive/
   1 found at FTP server with URL:
   1 found and downloaded using HTTP
   1 for example:
   1 does not compress the saved
   1 compatible with Quetzal and does
   1 compatible with Quetzal and
   1 b:curses.z5
   1 `:k:ne@cUV>
   1 ZXZVM v1.02 +3                 Copyright 1998-9 by John Elliott
   1 ZXZVM is supplied as:
   1 ZXZVM attempts to emulate a full v3/v5/v8 Z-machine, except:
   1 ZXZVM attempts to emulate a
   1 ZXZVM   BIN
   1 ZXZVM   BAS
   1 ZXIO    BIN
   1 ZXIO    BAK
   1 You should never see this message!
   1 UZ[\]^_`abcd
   1 The Mad Bomber         
   1 READ    ME 
   1 Press SPACE to finish
   1 P456789:;<=
   1 Or, if you don't like FTP
   1 OTrack-Info
   1 NZNZN~M4MaO
   1 NT]+:@LG:?L
   1 Memory write has failed! HL=$
   1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
   1 MV - CPCEMU Disk-File
   1 K-x!1x:Mx=(`
   1 Invalid property at PC=000000 Object 0000 property 00
   1 HTrack-Info
   1 ELIZA   Z5 
   1 Dz+z+z+z0z0zDzDz5z
   1 Division by zero at PC=000000
   1 DVLAND Z5 
   1 DISK       
   1 Caller PC=000000  Call type=00  Routine sp=0000  params 00
   1 BOMBER  Z5 
   1 ATrack-Info
   1 A2?L2@LG:<L
   1 A Version mismatc
   1 A Illegal instructio
   1 @:?L<2?L2@L
   1 @0MXNZNZNZNZNZN
   1 >?@ABCDEFGHIJKLM
   1 ;jPLUS3DOS
   1 :;<=>?@ABCDEFGHI
   1 9 Stub encountere
   1 4 Out of stac
   1 4 Memory test faile
   1 3-323=3H4&3M3r3
   1 2mD:nD<2nD7
   1 2kD:lD<2lD
   1 2jD2kD2lD2mD2nD>
   1 2\[Track-Info
   1 2ZD:[D<2[D7
   1 2XD:YD<2YD
   1 2WD2XD2YD2ZD2[D>
   1 2Track-Info
   1 2 Property not foun
   1 14ra(!eRV*
   1 128). The version is 3, 5 and 8 of the
   1 /if-archiveXinfocomXgames.html
   1 /999/9999        
   1 + Run the .TAPTrack-Info
   1 + Run the .TAP file and insert a
   1 *+,-./0123456789
   1 * The screen size is reported
   1 * Single-drive computers can now
   1 * John Holder and the authors of
   1 * If a message was stored just
   1 * Graphics characters can be
   1 * A bug where long lines of
   1 * A bug in clearing a window has
   1 )yTrack-Info
   1 )y:-xG:1xO
   1 (only welldone interpreters can
   1 &c*`#2*)zF>
   1 &%Track-Info
   1 &%&2&7&C&\&a
   1 %,%5%<%C%F%I%L%Q%]%`%h%m%p%s%
   1 $[End of stack]
   1 $A Story type 000
   1 $6 Division by zer
   1 $1$4$9$>$C$F$N$V$]$j$u$
   1 $0000$Z-machine stack trace:
   1 #G#L#U#\#_#b#n#
   1 "zxzvm.bas"
   1 "readme.txt"
   1 "load""read.me"" for more info...":
   1 "ZD:?LG*:L#
   1 "Story file >";
   1  file and insert a
   1  -compiled from
   1  !"#$%&'()
   1   to start the Z-machine.
   1   to start Z-machine.
   1   text could be truncated has
   1   squeezed into an unexpanded +3
   1   squeezed into an unexpanded
   1   save positions to the notional
   1   possible for it not to print
   1   or PCW8256.
   1   line of text.
   1   included in the middle of a
   1   correctly now (noticed in
   1   correctly (for example, in The
   1   before Z-address 64k, it was
   1   ZXZVM is supplied as:
   1   ZXZVM are handTrack-Info
   1   ZXZVM are hand-compiled from
   1   ZXZVM are hand
   1   SameGame).
   1   Jzip; several routines in
   1   B: drive.
   1   Awakening). This has now been
   1     John Elliott, 4-6-1999
   1     John Elliott, 1-5-1999
   1            ZXZVM v1.03